using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class HandPoser : Poser
    {
        public override void AutoMapping()
        {
            throw new NotImplementedException();
        }

        protected override void InitiatePoser()
        {
            throw new NotImplementedException();
        }

        protected override void FixPoserTransforms()
        {
            throw new NotImplementedException();
        }

        protected override void UpdatePoser()
        {
            throw new NotImplementedException();
        }

        protected Transform[] children;
        protected void StoreDefaultState()
        {
            throw new NotImplementedException();
        }
    }
}